Hey fellas, We are in the process of starting up a dynasty league on fantrax. there is 14 openings available at the time of this post. It's IDP and PPR. You start off with whatever NFL team you get and select 30 players from that team to start off with. Once the league is filled you can start wheeling and dealing. We have a rookie draft at some point after the NFL draft and we draft 5 rounds worth of rookies.
The cost is only like $2 (less than that really) a team just for use of the site. If you are a hardcore FF'er this is the league for you. Even if you aren't you can still just log on as much as you like. Just as long as you answer the roll calls/emails to see if you're still active.
Anyway i can give more details at the request of any interested person. Feel free to post here or leave me a PM.
Available teams are.....
ARI
ATL
BALT
BUFF
CHI
DAL
HOU
JAGS
KC
MIAMI
SIANTS
NYG
NYJ
TB
LET ME KNOW IF INTERESTED AND WHICH TEAM YOUA RE INTERESTED IN. THANKS
There are 186 users in the forums
32 team IDP PPR dynasty league
- 1 2
Mar 6, 2014 at 11:38 AM
- krizay
- Veteran
- Posts: 25,322
- NFL Pick 'em
Mar 12, 2014 at 8:19 PM
- 4ML
- Veteran
- Posts: 53,545
- NFL Pick 'em
Sounds like fun.
I like Houston
I like Houston
Mar 16, 2014 at 6:20 PM
- krizay
- Veteran
- Posts: 25,322
- NFL Pick 'em
Originally posted by 4ML:
Sounds like fun.
I like Houston
email address? also do you have a fantrax account?
Mar 17, 2014 at 12:21 AM
- 4ML
- Veteran
- Posts: 53,545
- NFL Pick 'em
Originally posted by krizay:
Originally posted by 4ML:
Sounds like fun.
I like Houston
email address? also do you have a fantrax account?
I don't have that...and I was hoping some other zoners get in on this before I join in. But, I'll pm you my email id
Mar 17, 2014 at 7:53 AM
- krizay
- Veteran
- Posts: 25,322
- NFL Pick 'em
Originally posted by 4ML:
I don't have that...and I was hoping some other zoners get in on this before I join in. But, I'll pm you my email id
So far there is 3 of us.
Me, you and Inconvenienttruth21.
He is the Chiefs, im the colts in there.
Mar 17, 2014 at 7:58 AM
- krizay
- Veteran
- Posts: 25,322
- NFL Pick 'em
He's actually the bears there.
There are 10 more spots available if anyone wants to join
There are 10 more spots available if anyone wants to join
Mar 17, 2014 at 8:55 AM
- MoistButtCheeks
- MoistButtLeaks
- Posts: 57,085
Can you link me to a more informative place? Never played with a 30 man team, dont even know how that would work. Sounds kinda coo doe.
Mar 17, 2014 at 9:32 AM
- krizay
- Veteran
- Posts: 25,322
- NFL Pick 'em
Restrictions
Minimum Total Players: 19
Maximum Total Players: 46
Minimum Active Players: 19
Maximum Active Players: 20
Maximum Reserve Players: 27
Maximum Injury Reserve Players: Not Used
Maximum Minor League Players: Not Used
Prevent any transaction that would cause a roster to become illegal: Only for Total Max Players
Injury Reserve Enforcement type: Make Roster Illegal
Number of Lineup Periods until Injury Reserve Enforcement takes effect: 1Pos
Min Active
Max Active
Total Max
Min GP
Max GP
Quarterback (QB)
1
1
5
Running Back (RB)
2
2
10
Wide Receiver (WR)
3
3
10
Tight End (TE)
1
1
5
Running Back/Wide Receiver/Tight End (R/W/T)
1
1
15
Defensive End (DE)
2
2
9
Defensive Tackle (DT)
1
1
9
Linebacker (LB)
3
3
9
Linebacker/Defensive Line (LB/DL)
0
1
10
Cornerback (CB)
2
2
9
Safety (S)
2
2
9
Kicker (K)
1
1
3
Other Roster PreferencesAllow players to play at an ineligible position without making the roster illegal: No
Scoring
Scoring Group
Scoring Category
Position
Points
Offense
Fumbles Lost (FL)
Default
-2
Offense
Forced Fumbles (FF)
Default
5
Offense
Interceptions Caught (Int)
Default
8
Offense
Interceptions Thrown (Int)
Default
-2
Offense
Kickoff Return Touchdowns (KRT)
Default
6
Offense
Passing Touchdowns (PaT)
Default
4
Offense
Passing Yards (PaY)
Default
Calculate Per Scoring Period, Cumulative:From 0 to 1000, award 0.1 point(s) for every 2.5 PaY
Offense
Punt Return Touchdowns (PRT)
Default
6
Offense
Receiving Touchdowns (RcT)
Default
6
Offense
Receiving Yards (RcY)
Default
Calculate Per Scoring Period, Cumulative:From 0 to 1000, award 0.1 point(s) for every 1 RcY
Offense
Receptions (Rc)
Default
Calculate Per Scoring Period, Cumulative:From 0 to 1000, award 1 point(s) for every 1 Rc
Offense
Rushing Touchdowns (RuT)
Default
6
Offense
Rushing Yards (RuY)
Default
Calculate Per Scoring Period, Cumulative:From 0 to 1000, award 0.1 point(s) for every 1 RuY
Offense
Tackles (Tk)
Default
1
Offense
Kickoff/Punt Return Yards (RtY)
Default
Calculate Per Scoring Period, Non Cumulative:From 0 to 1000, award 0.1 point(s) for every 2 RtY
Individual Defense
Forced Fumbles (FF)
Default
5
Individual Defense
Fumbles Recovered (FR)
Default
2
Individual Defense
Interceptions Caught (Int)
Default
8
Individual Defense
Kickoff Return Touchdowns (KRT)
Default
6
Individual Defense
Passes Defensed (PD)
Default
5
Individual Defense
Passing Yards (PaY)
Default
Calculate Per Scoring Period, Cumulative:From 0 to 1000, award 0.1 point(s) for every 2.5 PaY
Individual Defense
Punt Return Touchdowns (PRT)
Default
6
Individual Defense
Receiving Touchdowns (RcT)
Default
6
Individual Defense
Receiving Yards (RcY)
Default
Calculate Per Scoring Period, Cumulative:From 0 to 1000, award 0.1 point(s) for every 1 RcY
Individual Defense
Receptions (Rc)
Default
Calculate Per Scoring Period, Cumulative:From 0 to 1000, award 1 point(s) for every 1 Rc
Individual Defense
Rushing Touchdowns (RuT)
Default
6
Individual Defense
Rushing Yards (RuY)
Default
Calculate Per Scoring Period, Cumulative:From 0 to 1000, award 0.1 point(s) for every 1 RuY
Individual Defense
Sacks (Sk)
Default
5
Individual Defense
Tackles (Tk)
Default
1
Individual Defense
Stuffs (Stf)
Default
1
Individual Defense
Touchdowns - Defense (TDD)
Default
10
Kicking
Extra Points Made (XP)
Default
1
Kicking
Field Goals 1-39 Yards (FG1-39)
Default
3
Kicking
Field Goals 40-49 Yards (FG40-49)
Default
4
Kicking
Field Goals 60+ Yards (FG60+)
Default
6
Kicking
Field Goals 50-59 Yards (FG50-59)
Default
5
Team Minimum and Maximum Requirements per Scoring PeriodScoring Category
Min
Max
If a maximum has been met or exceeded: Do nothing.If a minimum has not been met by end of scoring period: Do nothing.Other Scoring PreferencesScore Flex positions by the players' actual positions: NoCount 0-0 scores as wins, losses or ties: No
Transactions
LineupsLineup Change System: Owners enter lineup changes
Lineup changes are executed: DailyLineup Changes are locked 0:05 (hours:minutes) Set amount of time before each player's game of the day
TradesTrade System: Owners propose their own trades
Trading Period: All Year
Maximum Trades per Team: Unlimited
Trade Deadline Date: Sat Nov 15, 2014 11:59 PM EST
Trade Voting System: Commissioner
Claims/DropsClaim/DropPrivileges: Owners perform their own claims & drops
Max # of claims per season: Unlimited
Max # of claims per week: Unlimited
Use Waiver Wire process: Yes
Allow claims/drops before the draft: Yes
Can't drop list: Fantrax
Pending claims/drops are viewable by: Commissioner
Free AgentsFree Agent Claim System: Free for all (1st come 1st serve)
Waiver WirePriority order: Reverse Order of Standings (serpentine)
Rotate Waiver Wire Claim Order After Each Claim: Yes
Waiver Wire Claim Order Reset Days:Waiver Wire Claim Order Reset Time: 8:00 am
Waiver Wire players are processed: On specific days of the week
Waiver Wire players are processed: Wed, Sat
Waiver Wire claim processing time: 8:00 am
Automatically put players on waivers: 1:00 (hrs:mins) Before the start of their respective games each day.
Pending claims/drops are viewable by: Commissioner
Minimum Total Players: 19
Maximum Total Players: 46
Minimum Active Players: 19
Maximum Active Players: 20
Maximum Reserve Players: 27
Maximum Injury Reserve Players: Not Used
Maximum Minor League Players: Not Used
Prevent any transaction that would cause a roster to become illegal: Only for Total Max Players
Injury Reserve Enforcement type: Make Roster Illegal
Number of Lineup Periods until Injury Reserve Enforcement takes effect: 1Pos
Min Active
Max Active
Total Max
Min GP
Max GP
Quarterback (QB)
1
1
5
Running Back (RB)
2
2
10
Wide Receiver (WR)
3
3
10
Tight End (TE)
1
1
5
Running Back/Wide Receiver/Tight End (R/W/T)
1
1
15
Defensive End (DE)
2
2
9
Defensive Tackle (DT)
1
1
9
Linebacker (LB)
3
3
9
Linebacker/Defensive Line (LB/DL)
0
1
10
Cornerback (CB)
2
2
9
Safety (S)
2
2
9
Kicker (K)
1
1
3
Other Roster PreferencesAllow players to play at an ineligible position without making the roster illegal: No
Scoring
Scoring Group
Scoring Category
Position
Points
Offense
Fumbles Lost (FL)
Default
-2
Offense
Forced Fumbles (FF)
Default
5
Offense
Interceptions Caught (Int)
Default
8
Offense
Interceptions Thrown (Int)
Default
-2
Offense
Kickoff Return Touchdowns (KRT)
Default
6
Offense
Passing Touchdowns (PaT)
Default
4
Offense
Passing Yards (PaY)
Default
Calculate Per Scoring Period, Cumulative:From 0 to 1000, award 0.1 point(s) for every 2.5 PaY
Offense
Punt Return Touchdowns (PRT)
Default
6
Offense
Receiving Touchdowns (RcT)
Default
6
Offense
Receiving Yards (RcY)
Default
Calculate Per Scoring Period, Cumulative:From 0 to 1000, award 0.1 point(s) for every 1 RcY
Offense
Receptions (Rc)
Default
Calculate Per Scoring Period, Cumulative:From 0 to 1000, award 1 point(s) for every 1 Rc
Offense
Rushing Touchdowns (RuT)
Default
6
Offense
Rushing Yards (RuY)
Default
Calculate Per Scoring Period, Cumulative:From 0 to 1000, award 0.1 point(s) for every 1 RuY
Offense
Tackles (Tk)
Default
1
Offense
Kickoff/Punt Return Yards (RtY)
Default
Calculate Per Scoring Period, Non Cumulative:From 0 to 1000, award 0.1 point(s) for every 2 RtY
Individual Defense
Forced Fumbles (FF)
Default
5
Individual Defense
Fumbles Recovered (FR)
Default
2
Individual Defense
Interceptions Caught (Int)
Default
8
Individual Defense
Kickoff Return Touchdowns (KRT)
Default
6
Individual Defense
Passes Defensed (PD)
Default
5
Individual Defense
Passing Yards (PaY)
Default
Calculate Per Scoring Period, Cumulative:From 0 to 1000, award 0.1 point(s) for every 2.5 PaY
Individual Defense
Punt Return Touchdowns (PRT)
Default
6
Individual Defense
Receiving Touchdowns (RcT)
Default
6
Individual Defense
Receiving Yards (RcY)
Default
Calculate Per Scoring Period, Cumulative:From 0 to 1000, award 0.1 point(s) for every 1 RcY
Individual Defense
Receptions (Rc)
Default
Calculate Per Scoring Period, Cumulative:From 0 to 1000, award 1 point(s) for every 1 Rc
Individual Defense
Rushing Touchdowns (RuT)
Default
6
Individual Defense
Rushing Yards (RuY)
Default
Calculate Per Scoring Period, Cumulative:From 0 to 1000, award 0.1 point(s) for every 1 RuY
Individual Defense
Sacks (Sk)
Default
5
Individual Defense
Tackles (Tk)
Default
1
Individual Defense
Stuffs (Stf)
Default
1
Individual Defense
Touchdowns - Defense (TDD)
Default
10
Kicking
Extra Points Made (XP)
Default
1
Kicking
Field Goals 1-39 Yards (FG1-39)
Default
3
Kicking
Field Goals 40-49 Yards (FG40-49)
Default
4
Kicking
Field Goals 60+ Yards (FG60+)
Default
6
Kicking
Field Goals 50-59 Yards (FG50-59)
Default
5
Team Minimum and Maximum Requirements per Scoring PeriodScoring Category
Min
Max
If a maximum has been met or exceeded: Do nothing.If a minimum has not been met by end of scoring period: Do nothing.Other Scoring PreferencesScore Flex positions by the players' actual positions: NoCount 0-0 scores as wins, losses or ties: No
Transactions
LineupsLineup Change System: Owners enter lineup changes
Lineup changes are executed: DailyLineup Changes are locked 0:05 (hours:minutes) Set amount of time before each player's game of the day
TradesTrade System: Owners propose their own trades
Trading Period: All Year
Maximum Trades per Team: Unlimited
Trade Deadline Date: Sat Nov 15, 2014 11:59 PM EST
Trade Voting System: Commissioner
Claims/DropsClaim/DropPrivileges: Owners perform their own claims & drops
Max # of claims per season: Unlimited
Max # of claims per week: Unlimited
Use Waiver Wire process: Yes
Allow claims/drops before the draft: Yes
Can't drop list: Fantrax
Pending claims/drops are viewable by: Commissioner
Free AgentsFree Agent Claim System: Free for all (1st come 1st serve)
Waiver WirePriority order: Reverse Order of Standings (serpentine)
Rotate Waiver Wire Claim Order After Each Claim: Yes
Waiver Wire Claim Order Reset Days:Waiver Wire Claim Order Reset Time: 8:00 am
Waiver Wire players are processed: On specific days of the week
Waiver Wire players are processed: Wed, Sat
Waiver Wire claim processing time: 8:00 am
Automatically put players on waivers: 1:00 (hrs:mins) Before the start of their respective games each day.
Pending claims/drops are viewable by: Commissioner
Mar 17, 2014 at 9:44 AM
- krizay
- Veteran
- Posts: 25,322
- NFL Pick 'em
Originally posted by MoistButtCheeks:
Can you link me to a more informative place? Never played with a 30 man team, dont even know how that would work. Sounds kinda coo doe.
i posted the rules setup. but there really isnt a way for me to link you in unless you had a fantrax account then i could add you and you could look around to see if its your cup of tea before you fully committed.
But it's really just like any other FF league except it's a dynasty league with 8 offensive starters and 10 defensive starters plus a kicker.
You start off by selecting a team. You then get to select 30 players from that team (because we are still searching for owners and FA has started this can get confusing) The players have to be guys who ENDED the year on that team. Meaning, pending free agents and players who've been traded are still on the team they ended the season with.
That is really the only confusing part to the league ant it's only like that this year because we are in the process of starting it up. Meaning, hereafter it's just a normal FF league.
Anyway, to cut back on some of the confusion we have added 30 players for each orphaned team to help eliminate the confusion. however, if there is a player or two you'd rather have that we didnt add you could swap them out.
Then after we are filled up and ready to go.... We then will open up the league for trading and such.
We hold a 5 round rookie draft every year. some time after the real NFL draft has been concluded. You are able to trade draft picks and such as you see fit just like you can players. Just like the real draft the earlier the picks obviously the more valuable it is.
Other than that it truly is just like any other league. If you are a serious FF owner this is the league for you. Even if you aren't a DIEHARD you can still have fun in this league. But it truly is geared towards the most DIEHARD of owners. But with this being a fresh startup league, the sooner you get your team to where you want it the lower maintenance you need with your team.
Mar 17, 2014 at 9:46 AM
- InconvenientTruth21
- Veteran
- Posts: 15,479
Originally posted by MoistButtCheeks:Can you link me to a more informative place? Never played with a 30 man team, dont even know how that would work. Sounds kinda coo doe.
It's weird at first but it's fun wheelin and dealing with 20 other owners.
My first year I turned a s**tty 1 win team to a near playoff team it was cool
[ Edited by InconvenienTTruth21 on Mar 17, 2014 at 9:46 AM ]
Mar 17, 2014 at 9:49 AM
- krizay
- Veteran
- Posts: 25,322
- NFL Pick 'em
Originally posted by InconvenienTTruth21:
It's weird at first but it's fun wheelin and dealing with 20 other owners.
My first year I turned a s**tty 1 win team to a near playoff team it was cool
Wait, so you was the pitt owner?
Mar 17, 2014 at 9:51 AM
- InconvenientTruth21
- Veteran
- Posts: 15,479
Originally posted by krizay:Wait, so you was the pitt owner?
Yes sir
I thought you knew that lol
Remember I left cause I thought the comish (Denver) was more than one team. I had my suspicions lol
Mar 17, 2014 at 9:53 AM
- krizay
- Veteran
- Posts: 25,322
- NFL Pick 'em
Originally posted by InconvenienTTruth21:
Yes sir
I thought you knew that lol
Remember I left cause I thought the comish (Denver) was more than one team. I had my suspicions lol
awesome. no i thought you were someone else actually. your name change threw me for a loop. i havent exactly been around here much.
Mar 17, 2014 at 9:59 AM
- krizay
- Veteran
- Posts: 25,322
- NFL Pick 'em
Originally posted by InconvenienTTruth21:
Yes sir
I thought you knew that lol
Remember I left cause I thought the comish (Denver) was more than one team. I had my suspicions lol
you did work wonders with that team though i must admit. and that owner got ran out as the commish. though we let the team we suspected as his 2nd team stay. But then eventually he got the boot here just this past month. so..
Mar 17, 2014 at 10:04 AM
- MoistButtCheeks
- MoistButtLeaks
- Posts: 57,085
i assume this is modeled after the real nfl set-up...
2 conferences, playoff set-up
2 conferences, playoff set-up
- 1 2