Originally posted by Niners816:
Originally posted by jonnydel:
He's been ok - good. His biggest problem isn't as much in the pre-snap read, it's more how to get the ball to the open receiver after the ball's snapped. There are times when he makes the right throw, but, either his footwork timing is off or he's staring his receiver down because he knows it's the right throw against the coverage so the defense collapses quicker.
As odd as it sounds, understanding the language we're talking about will help you in those madden playbooks - especially this years'. A lot of times, in Madden, they just call the play by it's concept, "niner smash". So, if you understand the smash concept, you'll know to key in on the corner for the smash concept if you see zone and look for the corner route vs man.
Just a tip for you for your madden playing with the 49ers. A great play is out of the shotgun doubles -on. HB Circle. It gives you a "smash" concept on the left side of the field - use this as your primary read if you see 2 deep safeties(unless the corners are playing a soft 2 zone with a 3 yard cushion - then look to the circle route for sure) or misaligned LB's - you'll want to hit the "circle" route if you see man - but, your bigger gain will be on the corner route. If you see a single safety - or, if you see that safety on the TE side down in the box, look first for Boldin on his mid-out. At the snap, look to see if any defenders drop into the hook/curl zone, if they do, immediately move to throw to Gore on the circle route -he'll be open as Davis has cleared out the zone.
^ One of my fav plays to run in Madden.
Speaking of madden, how nice was this year on the ps4/xbox1 that it lets you call your plays by concepts. I love it as it give you alittle more formation variety, because it groups all your "drive" concepts together. this allows you to really call a game like the classic niners and run the core WCO concepts out of multiple formations.
On the play you described, I forgot in double On form is the HB strong or weak side. Because I know there a gun play that give you the back on the strong side and it basically combines a smash with the twin WRs and a Texas concept with the TE and HB. That play is stealing.
Edit: I had to pop it in to look, it is the same play. HB circle gives you 11 personnel, with twins on one side and the back on the strong side. Twins run smash, back & TE run a Texas concept. Great, great play
I do really like that - it's like they really focused on incorporating the passing concepts more into the game-play. I like to run a lot of concepts that play well off each other like a shallow cross concept(also from the same formation as the HB circle with the smash and texas concepts) which gives you the hi/lo stretch against the 2 receiver side, followed by a drive or levels concept and then a trail concept - they work really well in succession with one another. Or, staying in either 12 personnel or 21 personnel and using a lot of stretch runs followed by slide concept passing - which transitions into why I think we didn't run a whole lot of slide concepts last year.
They work best when utilizing a zone blocking scheme as the play action is easier to sell and stretch runs are more about horizontal movement of the defense, so the horizontal passing game works very well in conjunction. Whereas, the power run game is more vertical in it's movement of the defense(LB's have to aggressively fill wholes instead of playing 2 way runs) plays more into a vertical passing game. I think one of the causes of our struggles the past couple years is that our personnel was better suited to a horizontal passing attack but our run game was better suited to a vertical attack.
Anyhoo, if you're looking for a money goal play, the strong I formation with 2 TE's, spacing play. Read the CB - if he drops back into coverage on the outside TE(usually McD) you'll have Miller wide open, if he flares out - in a zone protection, McD should come open after a second).