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Coaches Film Analysis: 2017 Season

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Originally posted by jonnydel:
Wanted to touch on the 1 min offense we put together to close the 1st half. One thing Shanny seems particular good at are drives nearing the end of halves. It seems like we've scored more points in that window than any other.



Here we start out the drive with a double DIG concept up top and a smash concept down bottom. One is a horizontal stretch, the other a vertical stretch. It gives Hoyer options against multiple defenses. Here, the wide safeties look like a cover 2 zone but by how they play it it's a wide cover 4. A "smash" concept doesn't work against cover 4 so Hoyer has to see that it's not cover 2 zone - which smash works well against. and the double DIG won't.



One thing Shanny does here is he brings Garcon in just a bit and then has his route run to cross the face of the curl defender. This draws his attention to open it up for the 2nd DIG coming behind it. It also gives Garcon leverage against that defender. Also, by doing this it makes the "Mike" backer aware of a lot of space Garcon will have to the outside and the threat of attacks coming to that side of the field, so he'll be more aggressive on the RB route.


From this angle you can see how Garcon started outside the defender and he's shifting his route to make sure he crosses the face of the defender to the inside.



Here you see how he's not gained inside leverage.



Because the "MIKE" was draw over by the RB's route it opens a lane for Garcon on his DIG. Hoyer has thrown the ball here.



One weakness of a cover 4 will be over the middle if you can move that MIKE at all. Here we accomplish that and Garcon gets as open as anyone can in the NFL over the middle.



We get a nice 25 yard gain to start our offense and Garcon has the presence of mind not to celebrate but run the ball to the spot at the hash for the ref to hurry up the offense. Nice vet move at the end.

Maybe we should run more hurry up?
Originally posted by thl408:

1st TD on the road.

Taylor is quickly becoming a favourite. He made Kittle's TD too.
Originally posted by Young2Rice:
I've noticed sometimes Hoyer drops bad too far or takes too many little steps. Does that show up in the review? He's not doing it above or in the bomb to goodwin which is why the throws were on time and accurate.

This is a good point.

I haven't paid attention but does Hoyer take any snaps under C or is ot all shotgun? Does Kyle not imploy this staple of the WCO?
Originally posted by Eastcoastniner:
Maybe we should run more hurry up?

That's where we've grown a lot...first week we couldn't run a 2 minute offense and this last game, we ran hurry up/uptempo rather flawlessly.
Originally posted by jonnydel:
Wanted to touch on the 1 min offense we put together to close the 1st half. One thing Shanny seems particular good at are drives nearing the end of halves. It seems like we've scored more points in that window than any other.



Here we start out the drive with a double DIG concept up top and a smash concept down bottom. One is a horizontal stretch, the other a vertical stretch. It gives Hoyer options against multiple defenses. Here, the wide safeties look like a cover 2 zone but by how they play it it's a wide cover 4. A "smash" concept doesn't work against cover 4 so Hoyer has to see that it's not cover 2 zone - which smash works well against. and the double DIG won't.


Originally posted by Young2Rice:
I've noticed sometimes Hoyer drops bad too far or takes too many little steps. Does that show up in the review? He's not doing it above or in the bomb to goodwin which is why the throws were on time and accurate.


Those little steps are called hitch steps... they are typically used as a clock for the qb to work through the timing and sequence of his progression... different route combos use different sequences of hitch steps, if the qb hits the last step of the sequence he is out of options and needs to run or throw the ball away... the qb hitches are timed with the breaks on the routes in the combo...
Originally posted by defenderDX:


smash is the two receiver combo on the left side, its a corner with a short route in the flat... only coverage it does not work against well is quarters as Jonny mentions
Originally posted by jonnydel:
Wanted to touch on the 1 min offense we put together to close the 1st half. One thing Shanny seems particular good at are drives nearing the end of halves. It seems like we've scored more points in that window than any other.



Here we start out the drive with a double DIG concept up top and a smash concept down bottom. One is a horizontal stretch, the other a vertical stretch. It gives Hoyer options against multiple defenses. Here, the wide safeties look like a cover 2 zone but by how they play it it's a wide cover 4. A "smash" concept doesn't work against cover 4 so Hoyer has to see that it's not cover 2 zone - which smash works well against. and the double DIG won't.




I have noticed that Shanny likes to employ two concepts in the same combo, one on each half, makes it possible to always be in a good combo versus almost any coverage...
Originally posted by riverrunzthruit:
Originally posted by jonnydel:
Wanted to touch on the 1 min offense we put together to close the 1st half. One thing Shanny seems particular good at are drives nearing the end of halves. It seems like we've scored more points in that window than any other.



Here we start out the drive with a double DIG concept up top and a smash concept down bottom. One is a horizontal stretch, the other a vertical stretch. It gives Hoyer options against multiple defenses. Here, the wide safeties look like a cover 2 zone but by how they play it it's a wide cover 4. A "smash" concept doesn't work against cover 4 so Hoyer has to see that it's not cover 2 zone - which smash works well against. and the double DIG won't.


I have noticed that Shanny likes to employ two concepts in the same combo, one on each half, makes it possible to always be in a good combo versus almost any coverage...

When Harbs tried to make CK more of a pocket passer he did this a lot too. Then, after the first 6-7 games he stopped running as many 2 concept plays and went to more half field one concept plays.

Chip Kelly would do this a lot too - which was neat. But, he had a vastly smaller playbook and relied on tempo to keep the defense from realizing it. It caused problems though and when we played the Cards last year one of Gabbert's INT's was because we ran the same play from the same formation - actually we only ran that play from that formation, 3 times and the defender baited the throw and jumped the route.
Originally posted by Niners816:
Originally posted by defenderDX:

Mike Holmgren

49ers Qb Coach 1986-88
49ers OC 1989-91

i didnt even think of that
Originally posted by riverrunzthruit:
Originally posted by jonnydel:
Wanted to touch on the 1 min offense we put together to close the 1st half. One thing Shanny seems particular good at are drives nearing the end of halves. It seems like we've scored more points in that window than any other.



Here we start out the drive with a double DIG concept up top and a smash concept down bottom. One is a horizontal stretch, the other a vertical stretch. It gives Hoyer options against multiple defenses. Here, the wide safeties look like a cover 2 zone but by how they play it it's a wide cover 4. A "smash" concept doesn't work against cover 4 so Hoyer has to see that it's not cover 2 zone - which smash works well against. and the double DIG won't.

I have noticed that Shanny likes to employ two concepts in the same combo, one on each half, makes it possible to always be in a good combo versus almost any coverage...

harbaugh did the same. usually a man-buster on 1 side and a zone beater on the other. so nothing really new here
[ Edited by defenderDX on Oct 13, 2017 at 10:52 AM ]
  • thl408
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Originally posted by jonnydel:
Originally posted by riverrunzthruit:
Originally posted by jonnydel:
Wanted to touch on the 1 min offense we put together to close the 1st half. One thing Shanny seems particular good at are drives nearing the end of halves. It seems like we've scored more points in that window than any other.



Here we start out the drive with a double DIG concept up top and a smash concept down bottom. One is a horizontal stretch, the other a vertical stretch. It gives Hoyer options against multiple defenses. Here, the wide safeties look like a cover 2 zone but by how they play it it's a wide cover 4. A "smash" concept doesn't work against cover 4 so Hoyer has to see that it's not cover 2 zone - which smash works well against. and the double DIG won't.

I have noticed that Shanny likes to employ two concepts in the same combo, one on each half, makes it possible to always be in a good combo versus almost any coverage...

When Harbs tried to make CK more of a pocket passer he did this a lot too. Then, after the first 6-7 games he stopped running as many 2 concept plays and went to more half field one concept plays.

Chip Kelly would do this a lot too - which was neat. But, he had a vastly smaller playbook and relied on tempo to keep the defense from realizing it. It caused problems though and when we played the Cards last year one of Gabbert's INT's was because we ran the same play from the same formation - actually we only ran that play from that formation, 3 times and the defender baited the throw and jumped the route.
Agreed on Chip. And using multiple concepts in any one pass play is very common. Kyle is on record talking about two schools of thought regarding playcalling/play design (I should have bookmarked the interview). One is like Brady/Peyton where the QB gets to the line, diagnoses the defense presnap, and gets the offense into the optimal play to bust the coverage. The other school, what Kyle believes in, is calling a play that has multiple answers within the play. For example, there's an answer if it's man coverage and also if it's zone. Or if it's MOFO, or if it's MOFC.

In the play shown above, there's a vertical stretch to Hoyer's left, and a horizontal stretch to Hoyer's right. Double Digs (Trail concept) can also bust man coverage. Most route combinations will work against more than just one coverage though. For example, while Smash is best used to bust Cover2, it also works against Cover1.
  • thl408
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Originally posted by defenderDX:
harbaugh did the same. usually a man-buster on 1 side and a zone beater on the other. so nothing really new here

Yeah I agree. It's nothing new.
  • thl408
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Oh hey I found the interview (July 2017): https://www.ninersnation.com/2017/7/28/16054478/kyle-shanahan-matt-ryan-comments-about-super-bowl-play-calling
--------------------------
Question: Is there any way you could give your quarterback, how much leeway will you give Brian to change the call and what's the process for that?

Kyle: "Yeah, there's two different types of systems and I think people make a huge deal about it, but some people get right up to the line and they don't ever move. They have a play call that's premier versus specific coverage. They don't have as many hot routes built in. They have guys blocking in and they are all deep routes. So, if you don't get the right looks you have to check and audible. That's stuff you guys see [former NFL QB] Peyton Manning do every single play of his career. It's stuff you've seen Matt do a lot of his career. Then there's the type of systems that you have certain plays designed where if it's not the premier look you have another answer. You're supposed to go to the guy on the backside. There's a quick route right there. There's a guy in the flat. There's some type of other answer. It depends on how you build your system. There's no right or wrong answer. Both have their pluses and minuses. I believe in playing fast and not having to get up there and sit at the line forever and have to look at all these things and get yourself into the perfect play. As a play caller, I always try to call the perfect play, which doesn't happen all the time. If it's not the perfect play, there's usually four other options that you've just got to adjust to and either get an incompletion or get a smaller gain. But, it's not, 'Hey, if I don't call the perfect play, you check and get us into the perfect play.' I've been in systems like that and it's just what your opinion is and there's really no right answer, but I was pretty happy with how our system worked in Atlanta and I've been confident with players playing fast and not putting so much pressure on them to fix every play that the coordinator calls. I like to put a little more on myself and I want them when I do call a bad play, we'll give you an answer. Just get rid of it and go right there."
Originally posted by thl408:
Oh hey I found the interview (July 2017): https://www.ninersnation.com/2017/7/28/16054478/kyle-shanahan-matt-ryan-comments-about-super-bowl-play-calling
--------------------------
Question: Is there any way you could give your quarterback, how much leeway will you give Brian to change the call and what's the process for that?

Kyle: "Yeah, there's two different types of systems and I think people make a huge deal about it, but some people get right up to the line and they don't ever move. They have a play call that's premier versus specific coverage. They don't have as many hot routes built in. They have guys blocking in and they are all deep routes. So, if you don't get the right looks you have to check and audible. That's stuff you guys see [former NFL QB] Peyton Manning do every single play of his career. It's stuff you've seen Matt do a lot of his career. Then there's the type of systems that you have certain plays designed where if it's not the premier look you have another answer. You're supposed to go to the guy on the backside. There's a quick route right there. There's a guy in the flat. There's some type of other answer. It depends on how you build your system. There's no right or wrong answer. Both have their pluses and minuses. I believe in playing fast and not having to get up there and sit at the line forever and have to look at all these things and get yourself into the perfect play. As a play caller, I always try to call the perfect play, which doesn't happen all the time. If it's not the perfect play, there's usually four other options that you've just got to adjust to and either get an incompletion or get a smaller gain. But, it's not, 'Hey, if I don't call the perfect play, you check and get us into the perfect play.' I've been in systems like that and it's just what your opinion is and there's really no right answer, but I was pretty happy with how our system worked in Atlanta and I've been confident with players playing fast and not putting so much pressure on them to fix every play that the coordinator calls. I like to put a little more on myself and I want them when I do call a bad play, we'll give you an answer. Just get rid of it and go right there."

nice find. interesting stuff
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